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Don't truncate non-integer refresh rates

#75

OpenGLContextManager::_measureDisplayRefreshRate obtains and stores the display's refresh rate as a floating-point value. However, OpenGLContextManager::getDisplayRefreshRate truncates the value to an integer. Not all displays have integer refresh rates (e.g. one user recently reported using a display with a refresh rate of ~59.875Hz), so we should preserve the full floating-point value.

Reported by Christopher Stawarz · May 18th, 2011 @ 12:03 PM

State: resolved
Milestone: 0.5.0
Assigned to: nobody

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