#75 ✓resolved
Christopher Stawarz

Don't truncate non-integer refresh rates

Reported by Christopher Stawarz | 2011-05-18 12:03:30 UTC | in 0.5.0 (closed)

OpenGLContextManager::_measureDisplayRefreshRate obtains and stores the display's refresh rate as a floating-point value. However, OpenGLContextManager::getDisplayRefreshRate truncates the value to an integer. Not all displays have integer refresh rates (e.g. one user recently reported using a display with a refresh rate of ~59.875Hz), so we should preserve the full floating-point value.

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The core framework and supporting libraries for the MWorks Suite

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