autoplay should imply autostop
Reported by Christopher Stawarz | September 24th, 2014 @ 10:40 AM
When configured with autoplay="YES"
, dynamic
stimuli will automatically start playing when queued. However, they
won't automatically stop playing when dequeued. It seems
like they should.
The technical difficulty here is that stimuli aren't notified when they're queued or dequeued. That should be straightforward to change, though.
Comments and changes to this ticket
-
Christopher Stawarz October 14th, 2014 @ 12:36 PM
The technical difficulty here is that stimuli aren't notified when they're queued or dequeued. That should be straightforward to change, though.
Actually, I think
Stimulus::setVisible
already gives us what we need. -
Christopher Stawarz November 20th, 2014 @ 04:09 PM
- State changed from open to resolved
- Assigned user set to Christopher Stawarz
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The core framework and supporting libraries for the MWorks Suite