#169 open
Christopher Stawarz

Convert all OpenGL code to Vulkan portable subset

Reported by Christopher Stawarz | March 7th, 2018 @ 09:59 AM

See this announcement.

Assuming we don't want to start using Metal and give up on (potential) portability to non-Apple platforms, this looks like the way forward in terms of graphics API's. Unfortunately, it will require another rewrite of all stimulus-drawing code.

Comments and changes to this ticket

Please Sign in or create a free account to add a new ticket.

With your very own profile, you can contribute to projects, track your activity, watch tickets, receive and update tickets through your email and much more.

New-ticket Create new ticket

Create your profile

Help contribute to this project by taking a few moments to create your personal profile. Create your profile ยป

The core framework and supporting libraries for the MWorks Suite

People watching this ticket

Pages