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Convert all OpenGL code to Vulkan portable subset

#169

See this announcement.

Assuming we don't want to start using Metal and give up on (potential) portability to non-Apple platforms, this looks like the way forward in terms of graphics API's. Unfortunately, it will require another rewrite of all stimulus-drawing code.

Reported by Christopher Stawarz · March 7th, 2018 @ 09:59 AM

State: resolved
Milestone: none
Assigned to: Christopher Stawarz Christopher Stawarz

Activity

  1. Christopher Stawarz
    Christopher Stawarz

    If/when we do this, it means dropping support for all Macs that don't support Metal (most notably, the 2010/2012 Mac Pro).

    May 24th, 2018 @ 10:58 AM

  2. Christopher Stawarz
  3. Christopher Stawarz
    Christopher Stawarz
    • State changed from open to resolved
    • Assigned user set to Christopher Stawarz

    Going to go with Metal instead, as soon as MWorks requires macOS 10.14 or later.

    October 31st, 2019 @ 10:08 AM

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